MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=1.000 fGammaAdj=1.560 fDecay=1.000 fVideoEchoZoom=0.362 fVideoEchoAlpha=0.000 nVideoEchoOrientation=1 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001 fWaveScale=1.599 fWaveSmoothing=0.000 fWaveParam=-0.500 fModWaveAlphaStart=2.000 fModWaveAlphaEnd=2.000 fWarpAnimSpeed=1.000 fWarpScale=1.331 fZoomExponent=1.00000 fShader=1.000 zoom=0.99952 rot=0.00000 cx=0.500 cy=0.500 dx=-0.00500 dy=0.00000 warp=0.01000 sx=1.00000 sy=1.00000 wave_r=0.510 wave_g=0.500 wave_b=1.000 wave_x=0.500 wave_y=0.500 ob_size=0.005 ob_r=1.000 ob_g=1.000 ob_b=1.000 ob_a=1.000 ib_size=0.000 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=1.000 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.500 mv_r=0.000 mv_g=0.000 mv_b=0.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=0.16188 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=1 wavecode_1_scaling=25.12601 wavecode_1_smoothing=1.00000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=0.100 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=0 shapecode_0_sides=100 shapecode_0_additive=0 shapecode_0_thickOutline=1 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.50126 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=0.99996 shapecode_0_r=1.000 shapecode_0_g=1.000 shapecode_0_b=1.000 shapecode_0_a=1.000 shapecode_0_r2=1.000 shapecode_0_g2=0.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shapecode_1_enabled=0 shapecode_1_sides=100 shapecode_1_additive=0 shapecode_1_thickOutline=1 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.50126 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=1.000 shapecode_1_b=1.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=0.000 shapecode_1_b2=1.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=0.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shapecode_2_enabled=0 shapecode_2_sides=100 shapecode_2_additive=0 shapecode_2_thickOutline=1 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.50126 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=0.99980 shapecode_2_r=1.000 shapecode_2_g=1.000 shapecode_2_b=1.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.000 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 per_frame_1=// Flexis dampened sound response functions per_frame_2= per_frame_3=db = db*0.98 + bass*0.2; // dampener per_frame_4=bb = bb + db*0.1; // accumulation, replace time expressions with this ;) per_frame_5= per_frame_6=dt = dt*0.98 + treb*0.2; per_frame_7=tt = tt + dt*0.1; per_frame_8= per_frame_9=dm = dm*0.98 + mid*0.2; per_frame_10=mm = mm + dm*0.1; per_frame_11= per_frame_12= per_frame_13=//***** [q11-q18] variables for Flexis caleidoscope shader code ***** per_frame_14= per_frame_15=// change per_frame_16=q13 = 0.5 + sin((bb-mm)*0.1)*0.25; // center x per_frame_17=q14 = 0.5 + sin((tt-mm)*0.1)*0.25; // center y per_frame_18=w = (bb-tt)*0.1; // angle per_frame_19=q16 = 0.25 - (db-dt)*0.025; // size per_frame_20= per_frame_21=//don't change per_frame_22=q11 = sin(w); per_frame_23=q12 = cos(w); per_frame_24=q17 = sin(-w); per_frame_25=q18 = cos(-w); per_frame_26=q15 = 1/q16; warp_1=`float2 factorA, factorB, product, julia; warp_2=` warp_3=`shader_body warp_4=`{ warp_5=` warp_6=`// ***** Flexis Julia fractal code ***** warp_7=` warp_8=`julia = lerp(uv_orig,uv,0); // this is scaling the input motion from the per-vertex-calc, fractals are sensitive you know ;) warp_9=`julia = (julia-0.5)*1.59; // apply some zoom warp_10=` warp_11=`//complex multiplication warp_12=`factorA = julia; warp_13=`factorB = julia; warp_14=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y, // the products real part warp_15=` factorA.x*factorB.y + factorA.y*factorB.x); // the products imaginary part warp_16=` warp_17=`julia = product + float2(.61,.69); // adding 'c' warp_18=` warp_19=`ret = tex2D( sampler_fc_main, julia ) - 0.004; // give a gradient warp_20=` warp_21=`// ***** warp_22=` warp_23=`} comp_1=`shader_body comp_2=`{ comp_3=` comp_4=`// ***** Flexis rotating caleidoscope code ***** comp_5=` comp_6=`float2 cntr = float2(q13,q14); float sin = q11; float cos = q12; float scale = q15; comp_7=`float2 uv_r = (uv-cntr)*aspect.xy; comp_8=` uv_r = scale*float2( cos*uv_r.x - sin*uv_r.y, sin*uv_r.x + cos*uv_r.y); // rotation comp_9=` uv_r = cntr + uv_r*aspect.zw; comp_10=` uv_r = 1.0 - abs( frac( uv_r * 0.5 ) * 2.0 - 1.0 ); // mirror comp_11=` comp_12=`sin = q17; cos = q18; scale = q16; comp_13=`float2 uv_rr = (uv_r-cntr)*aspect.xy; comp_14=` uv_rr = scale*float2( cos*uv_rr.x - sin*uv_rr.y, sin*uv_rr.x + cos*uv_rr.y); // counter-rotation comp_15=` uv_rr = cntr + (uv_rr)*aspect.zw; comp_16=` comp_17=`float2 caleidoscope_uv = uv_rr; comp_18=` comp_19=`// ***** comp_20=` comp_21=` comp_22=`ret = GetBlur3(uv_rr) + (GetPixel(uv_rr)-GetBlur2(uv_rr))*2.4 - 0.1; // nice edge enhancing, also makes an aura comp_23=` comp_24=`ret = lerp(ret,GetPixel(uv),0.333); // blend comp_25=` comp_26=`}